Copyright is at the heart of the IP that is involved in the development of a video game. Compared to other entertainment sectors, the video game industry is not harmonized with sufficient laws to protect intellectual property. As noted above, a video license agreement may involve multiple parties. It is therefore very important that each party is aware of its rights and duties. Developers and video game publishers want their work to reach a good level of acceptance, which gives them more revenue. Now let`s talk about a few key clauses that include a video game license agreement: an end-user license agreement (CLU) is a legal document that defines the basis for a person`s use of the software. In this article, I intend to examine the EEA issues affecting video game developers and publishers. The focus is on small and new businesses, but much of the discussion is also relevant to established businesses. Now you know what a CLA is, how are they going to get one for your game? We publish a series of LAE templates for game developers and publishers on our Docular website, including these free: The licensee can also prevent the use of the license on certain platforms or devices. For example, some features differ from FIFA 19 for different devices such as mobile phones, PCs and PlayStations. In addition, FIFA can only provide a provision limiting the release of the game with certain platforms such as Sony`s PSP or Microsoft`s Xbox for EA sports.
Content creators and brand licenses – fan sites and fan content are a crucial element for the marketing of many games. From an intellectual property law perspective, there are two different rights at stake. Content creators and fans may want to use copyrighted content in the game itself, but they may also use logos and other trademark-protected logos (often in addition to copyright). Some developers and publishers provide additional content to fans. In all of these cases, an explicit but limited license, presented by LAE, will give authors and fans of the content clear rights to use the materials, while protecting the rights of the developer/publisher.